Welcome to the World of Scions of Oth
Scions of Oth is a gritty science fiction setting, inspired by Battlestar Galactica (reboot), Star Trek, Dune, Foundation, Starship Troopers, and Alien.
In addition, Scions of Oth was also inspired by games such as Starcraft, Halo, Metroid, and the grandfather of all games, Chess, which is featured heavily in the series's iconography.
You're more than welcome to jump right into the books — none of this here is required reading in order to understand or enjoy the books — but some folks appreciate this kind of introduction to a new world/series. I've done my best to include information here without any spoilers, so if you want to read this introduction first, you can do so without worry.
How it Started: The Conception of a Series
I was brainstorming some ideas for new books I could write (as young, overly-ambitious writers tend to do) when I stumbled upon a question:
What would a chess game be like in space?
And not just two people playing a futuristic game of chess in space. Someone already made that (look up 3D chess if you want). Bur rather, what the question was something more like:
"How is space warfare like chess?"
From there, my mind took off. I already had some ideas for a group of different factions that I'd been tinkering with, as well as some previously scrapped characters from my first series that were ready at my disposal. And with that one question, all those pieces seemed to come together.
I wrote my first series, Clan of Embers, starting when I was 15. Like many young writers, I struggled to keep my focus on one thing, always adding new characters, new ideas, and expanding the scope of the book I was writing until it encompassed too many genres to count. Needless to say, I had to cut a lot of that stuff from that series.
But some good came out of all that. Namely the malevolent alien race called the Grakhon. They were the perfect fit for this new universe I was crafting, and what would eventually be called Scions of Oth.
So, I set off to plot some chapters and start writing. At that time, I intended to produce the series as a serial, with short episodes ranging from 8-12 thousand words. The idea in my mind was to write them in a fast paced fashion, both in terms of the plot and the time it would take me to produce them, which at the time was motivating for me.
I wrote the first 'episode' and dubbed it Bad Bishop, a fitting title given the main character's conflicted nature. He was always meant to be a little unlikeable at the beginning. A bit of Captain Kirk and Commander Adama rolled into one. A man who had yet to have his icarus moment. That was by design.
And then I shelved it. For awhile. Life got in the way.
But a few years later, I reached out to a friend of mine who I'd collaborated with in the past. He'd had some ideas for the series, and we had always talked about working on something together. So we took up the task of completing what I had started, plotting out a full 'trilogy go trilogies' as we called it, and what would eventually become the 9 books that are published now.
The idea that the two of us arrived at was to tell a story about humanity's encounter with a superior alien race. A story that would start out in the aftermath of the initial conflict, some 30 years later. But then things would change, and humanity would have to adapt to what was in front of them, facing victory and defeat, experiencing a rollercoaster-like journey that they'd have to struggle through every step of the way.
My friend contributed a lot to the series, particularly early on. He also bankrolled the cover designs, copy editing, and pushed me to finish writing the series until it was complete. But you'll notice, there's only one name on the covers for each book in the series. He eventually had to step back from the project because of work, something I don't begrudge him for (he runs a successful software company), and I think he may have recognized that I had a passion to carry the series on in a way that he didn't.
So, I pressed on solo, eventually doing a soft release of the series in fall of 2022. I got some feedback from folks, made some tweaks here and there, and finally worked up the nerve to publish to Amazon on October 6, 2023.
And that's where we are at the time of this post. I have plans to continue the series to its intended end goal of 27 episodes across three 9 episode seasons, and expand the universe with side stories, bonus content, and spin-off series. And all of it started with a simple question.
The Conglomerate: A Vision of Future Humanity
The Conglomerate (or simply 'the Glom' for short) was one of the earliest elements I conceived of. The Conglomerate is both a quasi-federal space government of 6 human factions. The factions of the Conglomerate each have their own sovereignty but share a common set of laws for the purposes of conflict-resolution, commerce, and stability.
Dividing humanity up into factions is a common story-telling device, and for good reason. Each group has their own characteristics, customs, cultures, and motivations. It makes it easy to understand what a character is about on a surface level, though some characters are intentionally the antithesis of the faction they belong to at times. All of this creates contrast in a vast universe, where it could easily become difficult to track which character was from which planet and what group they belonged to.
Ceron
Ceron is the 'America' of the Conglomerate, for lack of a better term. They're a constitutional republic with multiple colonies and a large, well organized military. In terms of their spacefaring capabilities, they have the most advanced fleet in the Glom, rivaled only by Mesav.
Ceron often finds themselves enforcing Conglomerate law among the other factions, a task that they often have to negotiate with their rivals. After the Grakhon war 30 years earlier, though, they have been the de facto Glom police force, overseeing much of Vay, Zorok, and Kridzen territory in addition to their own.
Chess is a central part of their culture, a game that was popular among their historic war heroes and generals. As a result, the ships in their fleet have designations based on chess pieces, with each having unique distinctions among their fleet.
As a society, Ceron values freedom, independence, and order. Colonies are permitted to have their own local governments, and the Ceron federal government's powers are relatively limited.
Mesav
The Empire of Mesav is made up of a handful of royal houses that occupy the western side of Conglomerate space. Chief among these houses is House Chadrezzar, the family house of their supreme emperor, Nebenar.
Mesav is a patriarchal society, valuing dominance, power, and tradition. Mesav men in particular are part of a caste system, which determines the number of wives they are permitted to have.
At the top of Mesav hierarchy is the emperor, with hundreds of wives and concubines. While the bottom of the hierarchy contains men who have had their wives and property striped from them, either because of crimes they have committed or for their failures in service to the empire.
As a people, the Mesav are well adapted to high-gravity environments in which they thrive. On average they are taller and more muscled than most other humans, a set of traits that makes them deadly in hand-to-hand combat.
Vay
The moon world of Vay is a place of chaos and debauchery. Terribly mismanaged by a defunct and corrupt government, the people of Vay are largely under the control of local mafias, headed by matriarchal 'kingpins'. The rest are subjugated by government-run corporations with a monopoly on the means of production.
There is little that is not legal on Vay, making it a haven for smugglers, drug runners, and human trafficking in the Conglomerate.
The Vay people are part of a subset of humanity that is predisposed to genetic defects and other congenital conditions. Roughly 45% of the male population is affected by intellectual impairments to various degrees, and 25% are rendered completely infertile.
Vay isn't just a society in collapse, it's in free fall.
Kridzen
Reclusive and technocratic, the Kridzen are part of the Conglomerate in name only, preferring to keep to themselves rather than getting involved in the competition and posturing that the rest of the Conglomerate indulges in.
All members of Kridzen are part of a hive mind collective, their individuality suppressed and their minds connected through neural link. The aim of Kridzen society is to become one with the machines they create, finding harmony and balance in all things through the fusion of flesh and technology.
Yet some among them have refused to submit to the collective, becoming exiles forced to wander the Conglomerate where they are unwelcome.
Zorok
Obsessed with profit, the Zorok have their fingers in every profit-making enterprise in the Glom. Hyper-capitalistic to a fault, the Zorok will go to almost any length to make a buck.
Most Zorok citizens lead simple lives, working in one of Zorok's many mining sites throughout the Conglomerate or trying to make a big score prospecting valuable resources.
The elite few who reside on Zorok Prime are the ruling class, formed around super-corporations controlled by their matriarchal executives. Businesses are passed down from mother to eldest daughter, ensuring that profits are kept within the family.
Laneth
Nearly extinct, the people of Laneth now exist in small numbers primarily on Ceron and her colonies. Laneth was the first target of the Grakhon at the beginning of the war, some 30 years ago. Their home planet ravaged by the aggressive alien force, few were left surviving, but those who did told horror stories of the Grakhon's brutality and experimentation on their people.
Laneth and Ceron's relationship has always been close, the two sister civilizations having shared a common culture and values going back to their inception. Now without Laneth's guidance and wisdom, and without their key alliance to balance the other factions of the Conglomerate, Ceron's future is uncertain.
Before the Grakhon came, most Laneth lived off the land. The breadbasket of the Glom in her heyday, farming of produce and livestock was the majority of the Laneth economy.
Some, however, sought adventure outside of the country lifestyle, venturing out into the fringes of Conglomerate space to explore new worlds and secrets that were to be found. In this pursuit, they found what they were looking for, being the first to encounter the Grakhon in uncharted territories beyond the Glom.
Characters
The Crew of the Intrepid
Captain Jerald Norim
A young and skilled tactician, Jerald was groomed for the Ceron Space Corps from a young age by his father. Although he excels in the art of command, his personal life is another matter.
Lieutenant Abigail Falkner
Abi has a promising future ahead of her in the Ceron Space Corps, but after having been reassigned to the Intrepid, she becomes entangled with Captain Norim. How this will affect her career remains unknown.
Lieutenant Sylla Norim
Sylla is one of the top fighter pilots on the Intrepid, let alone the Ceron Space Corps. Her marriage to Jerald has been rocky, with periods of estrangement and dissatisfaction on both sides.
Commander Adan Grall
As the XO, Adan Grall seeks to help keep the crew of the Intrepid in line. Having served under Captain Norim for several years, the two have come to work well with one another in times of stress and urgency.
Ensign Fin Relik
Wide-eyed and full of nerves, Fin Relik is a relatively new face on the Intrepid's command deck.
Ensign Eugene Karis
A quick study, Eugene Karis looks to be moving up in the ranks very soon.
Other Characters
Kaaz
Growing up on the chaotic moon world of Vay, Kaaz has had to fight for everything her whole life. Formerly the boss of a syndicate crew, she now wears the collar of Admiral Terak, at least until she finds a way to chew through it.
Admiral Terak
A long-standing and loyal servant of Mesav, Admiral Terak is more of a warlord by comparison to his counterparts in the Ceron admiralty. As of late, he's been getting involved in some dubious activities, which hint at a possible schism between him and the Mesav Emperor.
Prince Ebenar Chadrezzar
As heir to Mesav and his father, the emperor, Ebenar finds himself conflicted about the lies his father weaves to maintain power.
Tathis
An exile from the technocratic Kridzen collective, Tathis is part man, part machine. Unlike his Kridzen brethren, he thinks for himself, and currently serves as Prince Ebenar's personal security.
Emperor Nebenar Chadrezzar
High lord and emperor of the Mesav empire, Nebenar has one goal in life: to rule the Conglomerate and all of humanity. Considering this his prophesied destiny, Nebenar is willing to do anything to attain power.